/**
 * Project Untitled
 */


#ifndef _CARD_H
#define _CARD_H

#include "GameObjects.h"


class Card : public GameObjects {
public:

    void moveToArea();

    /**
     * @param state
     */
    void setIsSelected(bool state);
    enum CardType { Attack, Skill, Summons };
protected:
    bool isSelected;
};

#endif //_CARD_H